Game Theory, Played
A visual, playable course

Game theory, played

Start with two people in separate rooms. Build up to auctions, matching markets, and the math behind them. You play first, then the idea and the proof follow.

Progress 

Basic

0/19

The shared spine. Static games, equilibrium, sequential play.

Foundations
Static solution concepts
Applications and equilibrium selection
Sequential games

Intermediate

0/21

Repetition, incomplete information, auctions, information design, contracts.

Correlation and complementarities
Bargaining
Repeated games
Incomplete information
Dynamic information and communication
Information design and contracts

Expert

0/33

Refinements, mechanism design, cooperative theory, dynamics, computation, and behavioral game theory.

Refinements and epistemics
Mechanism design and social choice
Cooperative game theory
Matching and market design
Evolution and learning
Algorithmic game theory
Behavioral and experimental

Applied

0/3

Game theory in the wild: real cases from markets to security.

Game theory in the wild