Game Theory, Played
The dependency graph

Concept map

How the lessons build on each other. An arrow shows a suggested learning path. Every lesson is open, and finishing one fills in its circle.

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Each circle is a lesson, numbered as in the list below. Arrows point from a prerequisite to the lesson that builds on it. Tap a circle to open it, or scroll the graph sideways to follow a track.

What is a game?1Rationality and common knowledge2Preferences and expected utility3Dominant and dominated strategies4Nash bargaining19Rationalizability and best response5Social choice: Arrow and Gibbard-Satterthwaite37Coalitional games and the core43Pure-strategy Nash equilibrium6The Shapley value44Stable matching46The Prisoner's Dilemma7Cournot and Bertrand13Extensive form and backward induction15Congestion and potential games54Limited reasoning: level-k57The nucleolus45Top trading cycles47Classic 2x2 games8Public goods and the commons14Subgame perfection and commitment16School choice and design without money48Price of anarchy and Braess's paradox55Matching markets in the wildA1Mixed strategies and mixed Nash9Schelling and focal points12Repeated games and discounting21Entry deterrence in businessA4Network and graphical games56Social preferences: fairness59Strategic bargaining20Existence of Nash equilibrium10Evolutionarily stable strategies49Quantal response equilibrium58Co-opetition and platformsA5Cooperation and punishment61Deterrence and brinkmanshipA3Political economyA10Folk theorems22Bargaining and negotiationA7Reciprocity and intentions60Zero-sum games and minimax11Learning in games52The complexity of equilibria53Correlated equilibrium17Supermodular games18Bayesian games and Bayes-Nash25Replicator dynamics50Repeated games with imperfect monitoring23Reputation24The roots of cooperationA6The commonsA9Mixed strategies in sportA8Stochastic stability and conventions51Security games and multi-agent AIA12Learning and adaptation62Field tests and boundaries63Epistemic foundations35Perfect Bayesian equilibrium28Global games36Auctions: first and second price26Adverse selection and screening30Signaling games29Cheap talk31Mechanism design and the revelation principle38Common values and the winner's curse27Contract theory and moral hazard33Culture, context, and design64Sequential equilibrium and refinements34Information design and Bayesian persuasion32VCG mechanisms39Optimal auctions40Implementation and Myerson-Satterthwaite41Contracts and the lawA11Auctions III: position auctions42Auctions in the wildA2