The dependency graph
Concept map
How the lessons build on each other. An arrow shows a suggested learning path. Every lesson is open, and finishing one fills in its circle.
DoneStart nextOpen
Each circle is a lesson, numbered as in the list below. Arrows point from a prerequisite to the lesson that builds on it. Tap a circle to open it, or scroll the graph sideways to follow a track.
Basic
1What is a game?2Rationality and common knowledge3Preferences and expected utility4Dominant and dominated strategies5Rationalizability and best response6Pure-strategy Nash equilibrium7The Prisoner's Dilemma8Classic 2x2 games9Mixed strategies and mixed Nash10Existence of Nash equilibrium11Zero-sum games and minimax12Schelling and focal points13Cournot and Bertrand14Public goods and the commons15Extensive form and backward induction16Subgame perfection and commitmentIntermediate
17Correlated equilibrium18Supermodular games19Nash bargaining20Strategic bargaining21Repeated games and discounting22Folk theorems23Repeated games with imperfect monitoring24Reputation25Bayesian games and Bayes-Nash26Auctions: first and second price27Common values and the winner's curse28Perfect Bayesian equilibrium29Signaling games30Adverse selection and screening31Cheap talk32Information design and Bayesian persuasion33Contract theory and moral hazardExpert
34Sequential equilibrium and refinements35Epistemic foundations36Global games37Social choice: Arrow and Gibbard-Satterthwaite38Mechanism design and the revelation principle39VCG mechanisms40Optimal auctions41Implementation and Myerson-Satterthwaite42Auctions III: position auctions43Coalitional games and the core44The Shapley value45The nucleolus46Stable matching47Top trading cycles48School choice and design without money49Evolutionarily stable strategies50Replicator dynamics51Stochastic stability and conventions52Learning in games53The complexity of equilibria54Congestion and potential games55Price of anarchy and Braess's paradox56Network and graphical games57Limited reasoning: level-k58Quantal response equilibrium59Social preferences: fairness60Reciprocity and intentions61Cooperation and punishment62Learning and adaptation63Field tests and boundaries64Culture, context, and designApplied
A1Matching markets in the wildA2Auctions in the wildA3Deterrence and brinkmanshipA4Entry deterrence in businessA5Co-opetition and platformsA6The roots of cooperationA7Bargaining and negotiationA8Mixed strategies in sportA9The commonsA10Political economyA11Contracts and the lawA12Security games and multi-agent AI